

You can use this method to generate a random vertical position for the blade, and move the blade to that position using the Transform.Translate() method. This method takes a minimum and maximum value as parameters, and returns a random value between the two values. To make the blade move up and down randomly in a Unity game for the Oculus Quest 2, you can use the Random.Range() method to generate random values for the blade's movement. Regarding the blade, how can i make the blade randomize going up and down to make level gradually harder?
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There are also many tutorials, online courses, and other resources available that can help you learn how to create games with Unity, so be sure to take advantage of these resources as you start developing your game. It is always a good idea to start with simpler projects and work your way up to more complex games, to build your skills and knowledge gradually. If you are new to Unity or game development in general, it may take some time and practice to learn the necessary skills and techniques to create this game. Overall, creating this type of game with Unity for the Oculus Quest 2 will require a combination of scripting, 3D modeling, and Oculus integration features. When this happens, you can call a method to fail the level, such as by displaying a game over screen or restarting the level. To make the player fail the level if the blade touches their hand, you can add a collider and a rigidbody to the player's hand as well, and use the OnCollisionEnter() method to detect when the hand collides with the blade. You can attach this script to the controller object in your scene, and it will handle the grabbing and releasing of objects automatically. This will allow the object to be grabbed and moved by the controller using the Oculus integration's OVRGrabber script. To create the object that the player must grab with the controller, you can use a sphere or other 3D model for the object and add a collider and a rigidbody to it.

You can also add a collider to the blade and use the OnCollisionEnter() method to detect when the blade collides with the player's hand and fail the level. You can then use a script to move the blade up and down along a predetermined path, using the Transform.Translate() method to move the blade along the vertical axis. To create the blade that goes up and down, you can use a cube or other 3D model for the blade and place it in the game world. To create a game with Unity for the Oculus Quest 2 that involves grabbing objects with the controller and avoiding obstacles, you will need to use the Oculus Integration package for Unity, which provides a set of tools and scripts for working with Oculus devices in Unity. I have to be fast because if the blade touches my hand, the player fails and the hand get chopped off. How would I start to make game with unity for oculus quest 2, I want to create a sharp iron blade that goes up and down and I have to grab (with the quest controller) a star or something behind the moving blade to succeed the level. This was my two-hour conversation with an AI, and I am completely blown away. One of the best results it gave me was when I asked it to comment a Unity script in a sarcastic manner like Marvin from The Hitchhiker's Guide to the Galaxy. It can create songs and poems of varying degrees of quality, and for any situation where it's creating text it can be told to mimic a style. Someone got it to do a text adventure game. Someone else was able to play a D&D session. Someone used it to create an adventure for a D&D session.
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What was interesting was how they kept asking it to improve upon the code that it gave them getting progressively more complex functionality as well as fixing the errors in the code. I saw a thread where someone with no experience in programming or Unity used it to create a procedural terrain and a fly camera to move around it. On the topic of code I gave it a Unity script, asked it to give an explanation on what the script was doing, copied the explanation, reset the thread (which clears its memory of what you've been asking it to do), and then gave it back the explanation asking it to recreate the script but this time in Unreal and it gave me working code. I was able to take the same concept that the article did only I told it to do DOS and was able to "run" DOS commands including "create" files and "manipulate" them. I've been spending a fair bit of time just playing with it and reading up on the things that others have gotten it to do and I feel like we're all just scratching the surface of what this thing can be made to do as well as the things that it can be made to pretend to do.įor example someone convinced it to behave like a Linux terminal and it's successful to the point that some people are being fooled into believing that it's truly running Linux.
