

The sp_gradient_context_delete_stops is especially intrusive. Let's try to make less of GrDrag public.

Node moving by arrow keys currently does not work.I've played with it some, not too much, but here are some observations: The stops don't go back to where they were deleted from. Create gradient, add three stops in the middle, select the three stops and shift (move) them down the gradient, delete the three stops together, Undo.This is easy way out for me at the moment. It only moves the knots that are selected as a closed group (no unselected knots in between). With multiple stops selected, if you select every other stop it will only shift the selected stop your mouse is moving, other selected stops won't move.With multiple stops selected, if an end stop is included in selection it doesn't shift nodes, it only resizes gradient.(does not listen to the linear or radial setting of buttons) (johan). When nothing is selected and using the "change" selector, it should look at the settings of the toggle buttons to the left to see what to apply? Also linear of radial gradient? (johan) Is fixed half now. Note that this does work when a knot of a gradient has been selected. The result is that when you assign the gradient to the fill on step two, it will change the stroke to that same gradient as well. Then switch the button on the toolbar to Fill and choose the other gradient. Create object, on gradient toolbar choose the Stroke button, and select one of the two gradients.Create object, create fill gradient with color of choice, create stroke gradient with different colors.The only thing I fear is when the End or Start is the opposite direction of the arrow key you press.So I guess the question is, can we always have it go the expected direction? I believe that sounds like a reasonable solution. Please add how you want it to be: arrow up or right moves midstop into direction of endstop arrow down or left the other way? (johan) Mid-stops can leave the fixed plane if arrow keys are used to move them.(other bugs materialize with a linear gradient if you move by mouse after it's left the plane via keys).Drop on the gradient line to add new stop.enable Ins key to create new midstops if no gradient nodes selected, then add a new stop in the middle of each interval in the selected object gradient if some midstops are selected, add new midstop(s) only between them (similar to how Ins works in Node tool).(these keys perform those functions in other tools) rotating/resizing the gradient by using the, keys.Change alpha of selected stop(s) with modifier + mousewheel hovering over stop (perhaps Alt+Mousewheel).Sculpting - Alt modifier will sculpt stops like the node tool.Selecting more than one stop also accomplished with the Mousewheel (just like the node tool).Port the spinbox for location of currently selected stop - enables precision placement.Port the "repeat" combobox from the fill & stroke dialog.
